Clean Space - Developer's Worst Enemy
Whether you’re a game developer, or write software for large corporate enterprises, there is one frustration we all share. The end user always finds a way break our software, or find a way to make it behave strangely. It’s never the user’s fault, our failings in UI/UX design, our missing restraints and misunderstanding of user intent all point to the developer being at fault. Of course, this only makes the situation all the more frustrating.