Articles with tag: game-loop

Game Loop

Quite some time ago, following a short and shallow review of the game development industry, I started writing a game; Clean Space. Work on the game is ongoing and I have learned an incredible amount so far. Whilst I’ll happily talk the ears off of anyone in proximity that shows but a hint of interest, I’ve done very poorly at writing down some of the lessons I’ve learned throughout the course of Clean Space’s development. So, in this article, I want to talk about “The Game Loop”, how it fits into major Game Engines, and why I very quickly came to the conclusion that it is wrong.

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